![]() Change the slider to effect the “Skill Gain” or “Effective Skill”. Under each of these tabs there is a third set of seven subcategories that have every type of skill in the sims 4. For example, increasing the cooking effective skill level will result in better quality food. Under the “Effective Skill” tab you can change the effect of actions related to a skill. Under the “Skill Gain” tab you can change how quickly, or slowly, a sim gains a new skill. You can select “Skill Gain” or “Effective Skill”. The second set of subcategories are below the “Skills” tab. Move to the “Buff” tab and navigate to the “Skills” subcategory. If you would like to change how quickly, or slowly, a sim gains a skill, follow the steps below. You can change the increase and decrease rates for each type of career.Ĭhanging how a sim’s skills will be effected. Note: Under the “careers” subacategory, it is very similar to this and the examples below. For example, under “Need Decay Rates”, a trait about never being bored could have the “Fun” slider almost at zero, that way their fun would go down much slower than other sims’. “Need Increase Rates” will affect how quickly, or slowly, a sim’s needs will increase. “Need Decay Rates” will affect how quickly, or slowly, a sim’s needs will decay. ![]() You can select “Need Decay Rates” or “Need Increase Rates”. The second set of subcategories are below the “Needs” tab. Move to the “Buff” tab and navigate to the “Needs” subcategory. If you would like to change how quickly a sim’s need will decays or how quickly it will increase when using your trait, follow the steps below. There are also four options for this (Normal, alien, reaper, and ghost).Ĭhanging how a sim’s needs will increase or decrease. You can check any of the four options (Immortal, never aging, etc.) and you can also add an effect that changes the way your sims will talk if they have this trait. Staying on the “Trait” tab, navigate to the “Special” subcategory. If you would like to add special effect to your trait, follow the steps below. In the “Reason” category type, “ (From Trait Name)”. You can click the “Select” button when you have all the whims you would like. ![]() These whims will randomly appear ever once-in-a-while. On the right, you can select as many whims as you would like (and you can always add more). On the left there will be categories where you can find pre-existing whims. Next to “Trait Whims”, click on the magnifying glass. Staying on the “Trait” tab, navigate to the “Whims” subcategory. If you would like to have whims that correlate to your trait, follow the steps below. ![]() Change the “Trait Category” to whatever of the four options you would like, based on what it does. Add a “Trait Name”, “Trait Icon”, and “Trait Description”. Set the “Trait Simdata” to personality (only if you are making a personality trait). Make sure the “Create Trait” box is checked. Once the new resource comes up it should look like this. Then enter a resource name and press “Create Resource”. Select, “Buff/Trait” and click “!!Create Trait”. ![]() Enter your creator name and your mod name. Once you unzip the file, look for the Constructor2 Application. I suggest making a folder to put the downloaded WinRAR ZIP file into. Make sure you are using the latest mod constructor by You can download that Here. I have put together a tutorial that I hope will be able to help! Maybe later I will make a tutorial on Aspirations if anybody would like. Hello! I understand that it can be quite confusing when you are making traits for the first time. ![]()
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